Xamk Game Studios
The future needs and experts of game technology
The growing use of gaming technologies in all industries is creating new innovations that require new skills. The XGS project responds to this need.
Xamk Game Studios offers students interesting projects related to the game industry.
Objectives
Increasing game technology expertise for future working life needs across industry boundaries. Increased educational cooperation between technology and other fields. Bringing different levels of education closer together in the field of technology. Strengthening RDI activities related to game technology training.
Improving the employment of the project’s target group and raising the level of experts. Expanding game technology know-how into new industries in cooperation with education and companies. Identifying the future skills needs of working life and creating new growth opportunities.
Increasing the sense of community in the field in a multicultural environment, supported by many fields of education, and through it, bringing working life actors and students closer together. Better coordination of work and education and developing a model for continuous learning.
Increasing the visibility of regional expertise nationally and internationally. Increasing cooperation between businesses and enabling networking between regional actors.
Measures
Alleviating the shortage of experts and raising the level of competence
Support for game technology training and content design through research and development activities. Deepening synergies and cooperation between game technologies and other areas of education. Improving the accessibility of educational materials and content and reaching out to future students. Combining practical activities from RDI activities to support the construction of multidisciplinary cooperation in education. More vital collaboration between different levels of education in the field of game technology. The path of graduates from the 2nd degree to a higher education degree to a lower and more straightforward one through cooperation.
Promoting employment in the secto
We will expand our game industry expertise and the use needs of game technology to new industries. Cooperation with the business world, integrating students and actors in working life during studies, and exploring the opportunities offered by the digitalization of various industries and the utilization of gaming technology.
Promotion and accessibility of community and commonality
We are growing the gaming and technology-related community, improving the industry’s accessibility, and creating and maintaining a digital communication platform for all actors in gaming technologies and those interested in the field. A study of the risks of dropping out of studies for gaming students and the reasons for dropping out.
Game technology event in Kymenlaakso
Annual gaming technology event. Strong corporate cooperation is involved in organizing the event. The event brings together all experts and companies related to game technologies from Finland and the rest of the world. Smaller events can also be carried out as part of a whole.
Results
Cooperation and development of education and training through RDI activities. Increasing the content of game technology training and responding to future needs in studies. Business cooperation in game technology training starts right from the start of the training program. It improves and ensures the accessibility and equality of studies. The synergies created by cooperation with educational institutions between different educational organizations and levels of education, as well as its indirect benefits, such as strengthening the study path in the fields of technology.
By identifying the competence needs of working life, the threshold for employment has been lowered for students. It recognizes the necessity and opportunities of game technology in other industries and expands competence beyond the current field of knowledge. It secures companies’ competitiveness and growth potential by creating new jobs in existing sectors—a more straightforward path of continuous learning in areas related to game technologies.
A digital communication platform for game technology operators that enables the growth and maintenance of a sense of community. The convergence and collision of actors in working life, educational institutions, and students on the platform.
The game technology event highlights Kymenlaakso’s game technology expertise, companies, and training in the field. The event helps students and others interested in the field network, thus facilitating employment.