PARK
Game Industry leading towards a pandemic resilient education
PARK-project aimed to develop the practices of businesses and create product and business blanks using gamification and service design.
Project purpose
The gaming industry has created many agile means of efficient development. Gaming industry is a growing industry and it has done well during the COVID-19 pandemic. In the PARK-project we brought many of these well-tried methods and innovations to other industries together with experts from the gaming field.
The purpose of the project was to improve the readiness of businesses to react and adapt to sudden changes in the working environment, and to develop the abilities of educational organizations in meeting rapidly evolving new expectations.
Project name:
PARK – Game Industry leading towards a pandemic resilient education
Project duration:
1.3.2021–31.8.2022
Info
Lead partner:
Kaakkois-Suomen ammattikorkeakoulu
Partial partners:
Jyväskylä University of Applied Sciences, Kajaani University of Applied Sciences, LAB University of Applied Sciences
Focus area:
Digital economy
Research area:
Creative industries
Impact goal:
Entrepreneurship and high added value, People and user orientation
Budget
Financier and main source of funding:
European Social Fund
Total budget:
200 710
Xamk part of the total budget:
65 045