South Savo Regional Council

ProRak

Digital Technologies as Reformers of Construction Processes

In the changing construction industry, newest digital solutions and related development activities
have become more important than before to the competitiveness of the companies. For
example, the level of utilization of digital technologies and growth are linked to each other in
the Finnish construction sector.

Digitalization of Construction Industry

Goals

The goal of the ProRak project is to advance the development, deployment, and utilization of newest digital technologies in South Savo. These technologies include digital twins of buildings developed using the most advanced game engines, augmented reality (AR) and virtual reality (VR) technologies, and simulations.

Actions

  • Compile the newest applied knowledge related to the project topic for the local construction companies and R&D institutions
  • Develop and create new knowledge and RDI activities to the region
  • The needs of the participating companies are investigated and typical construction processes modeled
  • Digital applications are developed and utilized in the selected processes of central importance in the construcion sector
  • The selected technologies are used in practical experiments in the context of real projects both in construction and manufacturing industries

FAQ

  • Q: What benefit is there in digitalization (for constuction industry actors)?
  • A: As digitalization affects the development of society the construction industry actors have to adapt to the new environment where different advanced digital technologies affect the competition in the field. Green transition, material flows, energy efficiency, cost effectiveness and the practice of collecting and using the information of building’s lifecycle will become increasingly important topics in construction industry. Those who adapt to using digital technologies for developing their business processes will be ahead in the market.
  • Q: What is gamification?
  • A: Gamification is the process of adding game elements to non-game systems. These systems could be, for example industry software applications. With gamification one could add different elements like scoring, following user progress, visual effects and sounds to react user interactions, movement and enviromental interactivity.
  • Q: What is Xamk’s Virrake research and development platform?
  • A: Virrake is an Unreal Engine 5 based platform for researching and developing ways to improve construction processess. With Virrake you can create interactive gamified digital twins and virtual environments from building information models (BIM). In practice, this means that you can use Virrake to create a virtual game world where building models with their contained metadata are imported as interactive environments. With Virrake platform’s backend tool you can connect real world devices (Internet of Things or IoT) to the corresponding 3D-model to create digital twins.
  • Q: What benefit is there in gamification (for construction industry actors)?
  • A: A gamified building can be used as a new kind of 3-dimensional user interface for managing the building’s information during its lifecycle. A virtual environment of a building can also be used as a platform for hosting virtual meetings and different professionals can cooperate and plan construction in an interactive environment representative of the actual building. You can also use the game world environment to train builders to the upcoming construction project.
  • Q: What benefit is there in gamification (for end users)?
  • A: Research has shown that people want to participate in the development of their living and working environments. Traditional architectural drawings and plans are too complicated for the lay person to comprehend and understand. In a gamified environment the clients and end users can see the upcoming building in a completely new way that is much more visual and comprehensive. This way everyone can participate and express their opinion on the planning stage of the construction process. Gamified interactive environments also makes it possible to host A/B testing for users where they can display different versions and layouts of the building and its interiors and vote for their favorite. This way the clients and end users can get their voices heard and participate which also leads to more satisfied customers.

Facts

Project name:

Digital technologies as reformers of construction processes – ProRak

Project duration: 1.1.2023–31.12.2024

Info

Lead partner: South-Eastern Finland University of Applied Sciences
Other partners: Rakennusliike U. Lipsanen Oy, U-Cont Oy, Piako Oy, Ekin Muovi Oy, Insinööritoimisto Jennacon Oy, Industrial Apps Oy

Budget

Financier and main source of funding: South Savo Regional Council from the European Regional Development Fund
Total budget: 460 424
EU part of the total budget: 368 340
Xamk part of the total budget: 79 084

Keywords

Contact us

Cooperation, questions, feedback

  • Henri Riissanen, Project Manager
  • +358 50 566 3930
  • henri.riissanen@xamk.fi

Virrake-research platform tech support, digital twins, IoT, gamification

  • Juha Ojala, Software Architect
  • +358 40 183 9467
  • juha.ojala@xamk.fi
  • Terhi Lahtinen, Software Designer
  • +358 50 562 6172
  • terhi.lahtinen@xamk.fi

Student cooperation, internships, theses and teaching

  • Jukka Selin, Senior Lecturer
  • +358 50 312 4961
  • jukka.selin@xamk.fi